<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <title>My first three.js app</title>
    <style>
        body {
            margin: 0;
        }
    </style>
</head>

<body>

    <script type="module">
        import * as THREE from '../build/three.module.js';
        import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
        import { RenderPass } from './jsm/postprocessing/RenderPass.js';
        import { UnrealBloomPass } from './jsm/postprocessing/UnrealBloomPass.js';
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

        const renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        const geometry = new THREE.SphereGeometry(1, 32, 32);

        const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });

        const sphere = new THREE.Mesh(geometry, material);

        scene.add(sphere);

        camera.position.z = 5;


        const renderScene = new RenderPass(scene, camera);
        //constructor( resolution, strength, radius, threshold )
        const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 1, 0);
        bloomPass.renderToScreen = true;
        // bloomPass.threshold = params.bloomThreshold;
        // bloomPass.strength = params.bloomStrength;
        // bloomPass.radius = params.bloomRadius;

        const composer = new EffectComposer(renderer);
        composer.addPass(renderScene);
        composer.addPass(bloomPass);

        const animate = function () {
            requestAnimationFrame(animate);

            sphere.rotation.x += 0.01;
            //group.rotation.y += 0.01;

            //renderer.render(scene, camera);
            composer.render();
        };

        animate();
    </script>
</body>

</html>